
Full Release (2005)
Players move into a living, breathing world inside the Nintendo DS...and then invite their friends to visit from anywhere on earth. In Animal Crossing: Wild World, the sequel to the popular Nintendo GameCube game, players and up to three friends can hang out in the same village and interact in real time -- either through wireless LAN or over Nintendo Wi-Fi Connection. Players can visit a friend's village from thousands of miles away. The touch screen makes item management and world navigation a breeze. Typing letters and designing patterns are now just stylus strokes away. Days and seasons pass in real time, so whether players want to decorate their homes, catch bugs or fish, collect brand-new items like hats and sunglasses or just chat with the wild and wacky characters in their villages, there's always something to do.
Developer(s)
Nintendo EAD
Publisher(s)
Nintendo
Genre(s)
Simulator
Platform(s)
Wii U, Nintendo DS
Keywords(s)
frog, shopping, treasure chest, daily content, octopus, connectivity, e3 2004, boar, dog, 3-d glasses, black market, never-ending, cricket, kangaroo, hedgehog, rabbit, easter egg, ufo, persistent world, snowman, e3 2005, tooltips, skeleton, pig, customizable characters, gorilla, holiday themes, minigames, cockroach, goat, virtual console, anthropomorphism, relaxing, bull, gesture-based controls, wolf, talking animals, rhinoceros, bow and arrow, squirrel, fictional currencies, alligator, nintendo wi-fi connection, capitalism, management, cow, friend codes, mining, farming, billiards, turtle, fox, online, nameless protagonist, giraffe, horse, tarantula, fishing, chicken, gibberish, lion, fake glitch, birthday acknowledgement, cat, dialogue trees, life simulation, polygonal 3d, real time game clock, collectibles, snow, pick your gender, dead multiplayer, interior design, bird, touch controls, sheep, guitar playing, shark, restoration, seasons, spaceship, day/night cycle, randomly generated maps, character customization
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