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Full Release (2001)
Players rate Giga Wing 2 as hard overall, with regular moments that require persistence and repeated attempts.
Players often find this game difficult because of several demanding mechanics:
Giga Wing 2 is likely to be difficult for many players, especially beginners or those unfamiliar with the genre. Players with prior experience in similar games will usually have an easier time adapting. Players who rated games like Dark Souls III, Bloodborne, and Osu! at a similar challenge level may find Giga Wing 2 broadly comparable in difficulty.
Based on 13 ratings on Normal/Default difficulty, the average score is 8.0/10. Most players rated this game between 7 and 9.
Developer(s)
none listed
Publisher(s)
none listed
Genre(s)
Shooter
Platform(s)
Dreamcast, Arcade
Keywords
shoot 'em up, auto-scrolling levels, multiple endings, high score, vertical scrolling, bullet hell, anime, boss fight
Giga Wing 2 (ギガウイング2?) is a 2000 vertical scrolling shooter arcade game developed by Takumi and published by Capcom on Sega's NAOMI arcade system board and later ported in 2001 to the Dreamcast console. The arcade version is notable both for its excessive scores (scores in the quintillions are not unheard of), and for using a horizontally aligned monitor (much like Treasure Co. Ltd's Radiant Silvergun), something that is considered rare for a vertical shooter.
Users also rated
Players who rated Giga Wing 2 also rated the games shown below, with Dark Souls III (8.0), Bloodborne (8.0), and Osu! (7.9) being most similar in difficulty!
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