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Full Release (1999)
EverQuest is considered a hard game that demands strong execution, attention, and consistency.
Players often find this game difficult because of several demanding mechanics:
EverQuest is likely to be difficult for many players, especially beginners or those unfamiliar with the genre. Players with prior experience in similar games will usually have an easier time adapting. Players who rated games like A Dance of Fire and Ice, Beatmania IIDX, and Geometry Dash at a similar challenge level may find EverQuest broadly comparable in difficulty.
Based on 19 ratings on Normal/Default difficulty, the average score is 8.4/10. Most players rated this game between 7 and 10.
Developer(s)
Darkpaw Games, Verant Interactive, 989 Studios, Sony Online Entertainment
Publisher(s)
Daybreak Game Company, Sony Online Entertainment
Genre(s)
Role-playing (RPG), Adventure
Platform(s)
PC (Microsoft Windows), Mac
Keywords
non-player character, ogres, summoning support, fairy, pay-to-play, attributes, instant kill, paladins, trainer, beetle, shopping, artifacts, invisible wall, treasure chest, hotkey, robbery, sabotage, fire manipulation, dancing, framing, monster capturing, boar, dog, foraging, wasd movement, damage over time, neutral, robots, death, mythology, orcs, trolls, dragon kill points, custom ui, war, bards, musicians, never-ending, chessboard, economy, real-time combat, sphinx, military, necromancy, ufo, dinosaurs, exploration, atheism, persistent world, rivalry, lock picking, fetch quests, respawning, berserkers, polar bear, snake, bounty hunting, sailing, lunar cycle, leopard, customizable characters, panther, e3 1998, goblins, walking through walls, pickpocketing, revenge, gorilla, real-time waiting, two-handed weapons, danger zone, bats, status effects, invented language, drawbridge, blindness, barbarians, mud, conjuration, questing, player vs environment, hunting, cockroach, falling damage, training, ghosts, vampire, illusion, spider, meditation, moat, minotaurs, poverty, a.i. companion, parrying, book adaptation, level by doing, anthropomorphism, poisoning, healer, character creation, disease, shaman, traps, floating island, tank, wizards, rivaling factions, human, platinum, sex work, good vs evil, crowd control, heal over time, level cap, adamantium, wolf, rhinoceros, guild, swarming enemies, tribe, moral decisions, bow and arrow, bread, fashion, alligator, spellcaster, melee, camping, gambling, animal companions, scripted events, hidden room, gnome, optional boss, no game pause, moving platforms, particle system, kill quest, party system, moving bodies, steam, underwater gameplay, auto-saving, regenerating health, item combination, martial arts, leveling up, undead, theft, movement penalty, pets, secret area, invisibility, farming, billiards, archery, murder, assassin, turtle, mosquito, useable vehicles, optional objective, turkey, merchants, bartender, e3 2000, cooking, dwarves, villain turned good, elves, vampirism, crafting, corruption, behind the waterfall, swimming, bribery, dice, gods, mana, fireworks, side quests, betrayal, basilisks, shape-shifting, online, armadillo, pirates, bloody, mercenary, phylactery, nightmare, tarantula, power leveling, fishing, amphibian humanoid, stealth kill, lion, summoners, hand-to-hand combat, griefing, suicide, cult, slavery, insanity, warriors, super speed, banned, artificial intelligence, commerce, rangers, geomancer, organized crime, grinding, classic, tactician, teleportation, ambient music, duel, ghoul, stat tracking, graphics overhaul, upgradeable weapons, law, nocturnality, sacrifice, active ability, interactive achievement awards 2000, pickpocketing anatomy, conspiracy, severed limbs, mummy, resurrection, playing cards, polygonal 3d, multiple gameplay perspectives, inconvenient malfunction, tentacles, disorientation, snow, crime fighting, temporary invincibility, raiding, multiple enemy boss fights, passive ability, escort mission, player vs player, pick your gender, optional lore, potion, planet, dinosaur riding, magic, dual wielding, religion, bird, camera control, text dialogue, alchemy, boss fight, rat, giants, corpse, centaurs, skeletons, shark, game critics awards, werewolves, controversy, smuggling, loot gathering, dark elves, day/night cycle, torture, character select screen, supply and demand, levitation, throwing weapons, racism, customization, invisible enemy
EverQuest is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) released on March 16, 1999. Players move their character throughout the medieval fantasy world of Norrath, often fighting monsters and enemies for treasure and experience points, and optionally mastering trade skills. As they progress, players advance in level, gaining power, prestige, spells, and abilities through valorous deeds such as entering overrun castles and keeps, defeating worthy opponents found within, and looting their remains. Experience and prestigious equipment can also be obtained by completing quests given out by non-player characters found throughout the land. EverQuest allows players to interact with other people through role-play, joining player guilds, and dueling other players (in restricted situations – EverQuest only allows player versus player (PVP) combat on the PvP-specific server, specified arena zones and through agreed upon dueling).
Users also rated
Players who rated EverQuest also rated the games shown below, with A Dance of Fire and Ice (8.4), Beatmania IIDX (8.4), and Geometry Dash (8.1) being most similar in difficulty!

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