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Full Release (1998)
There are not enough votes to make a meaningful summary of Tenchu: Stealth Assassins's difficulty, but early votes so far suggest this game is challenging.
Developer(s)
ACQUIRE Corp.
Publisher(s)
Sony Music Entertainment Japan, Activision Publishing
Genre(s)
Adventure
Platform(s)
PlayStation
Keywords
instant kill, weapons swap, death, extreme violence, special attacks, original soundtrack release, action-adventure, e3 1998, voice acting, revenge, martial arts, assassin, grapple, swimming, bloody, divine punishment, stealth kill, feudal japan, western published japanese games, ninja, shiba inu, playstation underground, character select screen
Tenchu: Stealth Assassins is an action-adventure stealth game developed by Acquire and published by Sony Music Entertainment Japan in Japan and Activision worldwide for the PlayStation in 1998. Tenchu is known for its stealth gameplay and the eerie settings of feudal Japan. Tenchu was one of the first ninja games to incorporate stealth, a very crucial aspect of ninjutsu. However, aside from featuring traditional martial arts in battles, the game incorporates elements of historical fantasy and Japanese mythology. The game also used motion capture where actor/martial artist Sho Kosugi and his son Kane, were hired as actors for the game's combat moves.
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