
Full Release (2003)
Final Fantasy X-2 is the direct sequel to Final Fantasy X, developed and published by Square Enix. It was the first direct sequel game in the Final Fantasy series and the first to feature an all-female playable cast. It also returned to the job system not seen in the main series since Final Fantasy V. The game uses a character class system where the equipped dressphere determines her abilities and stats. Party members can switch to any dressphere in their Garment Grid to swap to new skills and adapt to different opponents. It makes use of the Active Time Battle system that was absent from Final Fantasy X. The party has access to all locations early on and can visit them through the Celsius, complete several minigames and sidequests in a chapter before progressing through the story to the next one.
Developer(s)
Square Product Development Division 1
Publisher(s)
Square, Square Enix
Genre(s)
Role-playing (RPG), Adventure
Platform(s)
PlayStation 2
Keywords(s)
summoning support, airship, soft reset, attributes, fan service, reluctant hero, backtracking, treasure chest, plot twist, finishing move, damage over time, mythology, random encounter, branching storyline, male antagonist, tragic hero, potential love interest, military, motion capture animation, victory music, easter egg, plane shifting, original soundtrack release, war veterans, dreams, single-player only, pregnancy, action-adventure, customizable characters, dimension travel, voice acting, multiple endings, status effects, female protagonist, minigames, active time battle, new protagonist in sequel, micromanagement, anthropomorphism, teenager, poisoning, healer, pom-pom, androgyny, rivaling factions, white magic, sequel, metagame, battle screen, armageddon, fictional currencies, fashion, melee, scripted events, full motion video, particle system, kill quest, party system, sword & sorcery, saving the world, e3 2003, j-pop, side quests, localized soundtrack, fast traveling, time limit, multiple protagonists, explosion, artificial intelligence, save point, cutscene pause, tech trees, grinding, been here before, apocalypse, ambient music, heterochromia, button mashing, depression, dialogue trees, sacrifice, new game plus, polygonal 3d, in-engine cinematic, passive ability, cutscene menu, potion, interquel, magic, class change, greatest hits, dual wielding, flashback, licensed soundtrack, alchemy, boss fight, context sensitive, turn-based, international version, ancient advanced civilization technology, alternate costumes
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