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Full Release (2004)
There are not enough votes to make a meaningful summary of Fire Emblem: The Sacred Stones's difficulty, but early votes so far suggest this game is moderate.
Developer(s)
Intelligent Systems
Publisher(s)
Nintendo
Genre(s)
Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical
Platform(s)
Game Boy Advance, Wii U, Nintendo 3DS
Keywords
non-player character, linear overworld, attributes, shopping, fire manipulation, dancing, connectivity, female antagonist, finishing move, lock picking, e3 2005, political thriller, women in refrigerators syndrome, evolution, multiple endings, monomyth, virtual console, healer, androgyny, rivaling factions, human, level cap, bow and arrow, melee, world map, movement penalty, grid-based movement, villain turned good, recruitable characters, horse, monarchy, villain, multiple protagonists, nintendo 3ds ambassador program, artificial intelligence, anime, nintendo switch online, magic, wii u virtual console, class change, skull for a head, boss fight, nintendo switch online - expansion pack, turn-based, rock paper scissors, permadeath, tactical turn-based combat
In Fire Emblem: The Sacred Stones, you must help protect the nation of Renais from the invading Grado Empire. Plan your strategy, choose your units, and then lead your soldiers in to battle. The more experience your soldiers gain, the more you can upgrade their abilities. This time, your soldiers can gain experience by fighting new monsters in the Tower of Valni.
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Players who rated Fire Emblem: The Sacred Stones also rated the games shown below, with Shadow the Hedgehog (5.5), The Legend of Zelda: A Link Between Worlds (5.5), and Fire Emblem: Path of Radiance (5.7) being most similar in difficulty!
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