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Full Release (2005)
There are not enough votes to make a meaningful summary of Fire Emblem: Path of Radiance's difficulty, but early votes so far suggest this game is moderate.
Developer(s)
Nintendo, Intelligent Systems
Publisher(s)
Nintendo
Genre(s)
Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical
Platform(s)
Nintendo GameCube
Keywords
non-player character, attributes, shopping, fire manipulation, connectivity, e3 2004, female antagonist, gamecube, death, war, transforming boss, false death, genocide, liberation, military, lock picking, e3 2005, political thriller, multiple endings, singing, resistance, monomyth, healer, androgyny, rivaling factions, human, level cap, bow and arrow, melee, party system, leveling up, movement penalty, descendants of other characters, grid-based movement, merchants, shape-shifting, recruitable characters, selective invincibility, horse, monarchy, multiple protagonists, tactician, anime, duel, character import, heterochromia, not-so-bad guys, polygonal 3d, potion, magic, class change, nintendo gateway system, religion, boss fight, nintendo switch online - expansion pack, damsel in distress, retroachievements, turn-based, permadeath, platform exclusive, racism, tactical turn-based combat
Fire Emblem: Path of Radiance is a tactical role-playing video game developed by Intelligent Systems and Nintendo SPD, and published by Nintendo for the GameCube home console in 2005. It is the ninth main installment in the Fire Emblem series,[c] and the third to be released in the west. As with previous installments, gameplay revolves around positioning characters on a battlefield to defeat an opposing force. If characters are defeated in battle, they are removed from the rest of the game.
Users also rated
Players who rated Fire Emblem: Path of Radiance also rated the games shown below, with Undertale (5.7), Final Fantasy VII (5.7), and Metal Gear Rising: Revengeance (5.8) being most similar in difficulty!

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