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Full Release (1987)
Players rate R-Type as extremely hard, with punishing systems that demand precision, persistence, and mastery.
Players often rate this game as extremely difficult because of several punishing design elements:
R-Type is likely to be punishing for most players, including many experienced ones. It is best suited for players who actively enjoy high-difficulty games and mastery-focused challenges. Players who rated games like Ikaruga, Nine Sols, and Beatmania IIDX at a similar challenge level may find R-Type broadly comparable in difficulty.
Based on 26 ratings on Normal/Default difficulty, the average score is 9.0/10. Most players rated this game between 9 and 10.
Developer(s)
Irem
Publisher(s)
Irem, Electric Dreams Software
Genre(s)
Shooter, Arcade
Platform(s)
PC-8800 Series, Commodore C64/128/MAX, Sharp X68000, MSX, Amiga, Arcade, Atari ST/STE
Keywords
shoot 'em up, auto-scrolling levels, tokyo game show 2011, high score, side-scrolling, aliens, upgradeable vehicles, boss fight, leaderboard, spaceship, monsters that look suspiciously like genitalia
R-Type is set in the 22nd century, and the player flies a futuristic fighter craft called the R-9a "Arrowhead", named for its shape, and because it is the ninth model in the 'R' series of fighter craft (but it is the first of the series to actually be used in combat; the previous models were all prototypes). The mission is to 'blast off and strike the evil Bydo Empire'. The R- in the series title originally stood for "ray", as in a ray of light. It was a reference to the many different types of ray-like weapons in the first R-Type. his was later retconned in R-Type Final to refer specifically to the production code as well as a term of endearment for the player fighter craft, the "Round Canopy". The original R-Type was well received by most gaming critics. However, it was also infamous for its relentless difficulty. It earned 7th place in IGN's Top 10 most difficult games to beat. The gameplay of R-Type is noticeably distinct among shoot 'em ups. Invariably the player will lose, not because of an inequality in firepower, but because of the design of the levels themselves. There is usually a 'correct' way to get through a level, but players must learn these by experience - i.e. by losing and restarting from earlier in the level. The game innovated with its weapon system compared to contemporary shooters, featuring a chargeable shot (beam-meter), and detachable 'force' pod; levels were designed to require different tactics and ideal weapons (air-air, diagonal, or air-ground laser).
Users also rated
Players who rated R-Type also rated the games shown below, with Ikaruga (9.1), Nine Sols (8.6), and Beatmania IIDX (8.4) being most similar in difficulty!
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