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Full Release (1992)
Truxton II is considered a hard game that demands strong execution, attention, and consistency.
Players often find this game difficult because of several demanding mechanics:
Truxton II is likely to be difficult for many players, especially beginners or those unfamiliar with the genre. Players with prior experience in similar games will usually have an easier time adapting. Players who rated games like Beatmania IIDX, Geometry Dash, and Dark Souls III at a similar challenge level may find Truxton II broadly comparable in difficulty.
Based on 17 ratings on Normal/Default difficulty, the average score is 8.5/10. Most players rated this game between 8 and 9.
Developer(s)
Toaplan
Publisher(s)
Toaplan
Genre(s)
Shooter
Platform(s)
FM Towns, Arcade
Keywords
shoot 'em up, shared screen, shmup
Gameplay is similar to the previous Truxton. Truxton II has six huge areas, each with a boss at the end; the game "loops" these six areas forever. Lives are given out at 70000 points, then every 200000 points after; players start with three. There are power-ups to increase ship speed, add a smartbomb to your stock, and change/strengthen your current weapon: red fires bombs in a small area around your ship, similar to the red weapon from Robo Aleste; blue is a homing laser, similar to the blue weapon from the original Truxton; while green fires wide-reaching salvos of green shots and more or less replaces the red weapon from Truxton.
Users also rated
Players who rated Truxton II also rated the games shown below, with Beatmania IIDX (8.4), Geometry Dash (8.2), and Dark Souls III (8.0) being most similar in difficulty!
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