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Full Release (1994)
Difficulty Summary
Players rate Super Street Fighter II Turbo as extremely hard, with punishing systems that demand precision, persistence, and mastery.
Why Players Find It Difficult
Players often rate this game as extremely difficult because of several punishing design elements:
Who Will Find It Difficult
Super Street Fighter II Turbo is likely to be punishing for most players, including many experienced ones. It is best suited for players who actively enjoy high-difficulty games and mastery-focused challenges. Players who rated games like VVVVVV, Cubit: The Hardcore Platformer Robot, and Ghosts 'n Goblins at a similar challenge level may find Super Street Fighter II Turbo broadly comparable in difficulty.
Based on 7 ratings on Normal/Default difficulty, the average score is 9.7/10. Most players rated this game between 8 and 10.
Developer(s)
Capcom
Publisher(s)
Matsushita Electric Industrial, Capcom, GameTek, Inc.
Genre(s)
Fighting
Platform(s)
Dreamcast, DOS, Amiga CD32, 3DO Interactive Multiplayer, Amiga, Arcade
Keywords
adapted to - movie, death, continue countdown, bonus stage, special attacks, rushdown, music speed up, multiple endings, animation canceling, high score, release upgrade, book adaptation, human, super-ness, super combo, bots, martial arts, hand-to-hand combat, time limit, kung fu, evo championship series, sumo wrestler, bromance, retroachievements, shoto-clone, adapted to - anime, character select screen
About Super Street Fighter II Turbo
Super Street Fighter II Turbo, released in Japan as Super Street Fighter II X: Grand Master Challenge, is a competitive fighting game released for the arcades by Capcom in 1994. It is the fifth installment in the Street Fighter II sub-series of Street Fighter games, following Super Street Fighter II: The New Challengers. Like its predecessor, it ran on the CP System II hardware. Super Turbo introduced several new gameplay mechanics not present in previous versions of Street Fighter II, including the addition of Super Combos and air combos. It also introduced the secret character Akuma, who would go on to become a recurring character in later Street Fighter installments and other Capcom fighting games. Super Turbo was originally ported to the 3DO Interactive Multiplayer, followed by the PlayStation and Sega Saturn (under the title of Super Street Fighter II Turbo: The Ultimate Championship) as part of the Street Fighter Collection, and for the Dreamcast in Japan under the title of Super Street Fighter II X for Matching Service. A remake of the game was released for the PlayStation 3 and Xbox 360 titled Super Street Fighter II Turbo HD Remix.
Users also rated
Players who rated Super Street Fighter II Turbo also rated the games shown below, with VVVVVV (9.0), Cubit: The Hardcore Platformer Robot (9.0), and Ghosts 'n Goblins (8.8) being most similar in difficulty!
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