How Hard Is Sekiro Actually?

Sekiro: Shadows Die Twice sits at an 8.7 on How Difficult Is It, which is exactly the kind of score you expect from a game that turns every duel into a test of nerve. It is stylish, severe, and laser-focused in a way that makes even brief victories feel earned.
According to HDII users, Sekiro lands above Elden Ring, above Hollow Knight, above Silksong if you want to trace the harder 2D action path, and above the wider Souls series. That says a lot. Sekiro strips away many of the escape valves players rely on in other demanding games and asks for a cleaner kind of mastery.
You cannot just grind until the numbers solve the problem. You cannot easily turtle up and inch through every encounter. The game wants confident timing, sharp reads, and a willingness to meet enemies head-on. That pressure gives Sekiro its special flavor of difficulty: elegant, exacting, and occasionally a little insulting in the way only a great action game can be.
Even so, it is still not the hardest game on the site. HDII users rank all of these above it:
That is an interesting line in the sand. Sekiro is fierce, but it is also modern and unusually fair. When it punishes you, it usually teaches you something at the same time. A lot of the legends above it are harsher in more chaotic ways, with less mercy, rougher edges, or older-school demands that can turn one mistake into a full collapse.
So how hard is Sekiro actually? Very hard. Hard enough to clear the rest of its peer group on HDII. Hard enough that players still talk about bosses like they survived weather. But not so hard that it escapes comparison with the truly monstrous games that still occupy the top of the mountain. An 8.7 feels right: elite-tier difficult, unforgettable, and just short of absolute madness.
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