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Full Release (2019)
Sekiro: Shadows Die Twice is considered a hard game that demands strong execution, attention, and consistency.
Players often find this game difficult because of several demanding mechanics:
Sekiro: Shadows Die Twice is likely to be difficult for many players, especially beginners or those unfamiliar with the genre. Players with prior experience in similar games will usually have an easier time adapting. Players who rated games like Noita, NetHack, and Spelunky 2 at a similar challenge level may find Sekiro: Shadows Die Twice broadly comparable in difficulty.
Based on 51 ratings on Normal/Default difficulty, the average score is 8.7/10. Most players rated this game around 9.
Developer(s)
FromSoftware
Publisher(s)
Activision
Genre(s)
Adventure
Platform(s)
PC (Microsoft Windows), Google Stadia, PlayStation 4, Xbox One
Keywords
shinobi, japan, the game awards - best action-adventure game - winner, the game awards - best art direction - nominee, the game awards - best audio design - nominee, the game awards - best game direction - nominee, the game awards - game of the year - winner, the game awards - world premiere, skill tree, the game awards 2017, sengoku period, ninja
Enter a dark and brutal new gameplay experience from the creators of Bloodborne and the Dark Souls series. Sekiro: Shadows Die Twice is an intense, third-person, action-adventure set against the bloody backdrop of 14th-century Japan. Step into the role of a disgraced warrior brought back from the brink of death whose mission is to rescue his master and exact revenge on his arch nemesis. Take Revenge. Restore Your Honor. Kill Ingeniously.
Users also rated
Players who rated Sekiro: Shadows Die Twice also rated the games shown below, with Noita (8.7), NetHack (8.9), and Spelunky 2 (8.9) being most similar in difficulty!
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Wishlists
3
Favourites
ive beaten 2 of the manditory bosses so im the king
Demon of Hatred, Owl (Father), and Isshin are the reason why this is a 9.5/10 difficulty. Not accounting for the time it takes to get use to mechanics in the beginning of the game