
Full Release (2011)
The Legend of Zelda: Skyward Sword is the first Zelda game created specifically with the Wii in mind. The game makes use of the Wii MotionPlus peripheral for sword fighting, with a revised Wii Remote pointing system used for targeting. Skyward Sword is structured very similar to previous Zelda games, as you travel through an overworld in search of temples to visit and once in you solve a series of puzzles before fighting a boss at the end and receive the next bit of plot. The biggest change is that the overworld is more focused on puzzles with only a handful of action.
Developer(s)
Nintendo EAD Software Development Group No.3
Publisher(s)
Nintendo
Genre(s)
Platform, Puzzle, Role-playing (RPG), Adventure
Platform(s)
Wii U, Wii
Keywords(s)
motion blur, e3 2010, spike video game awards 2011, real-time combat, age progression, single-player only, action-adventure, motion plus support, princess, violent plants, mine cart sequence, campaign, running towards the screen, monomyth, subtitled silence, androgyny, floating island, human, auto-aim, silent protagonist, gamescom 2010, bow and arrow, living inventory, sword & sorcery, e3 2011, archery, pax prime 2011, e3 2009, behind the waterfall, mercenary, 1-to-1 motion control, medieval, prequel, motion plus required, new game plus, voices in the wii remote, polygonal 3d, eb games expo australia, potion, power of friendship, damsel in distress, context sensitive, motion control, game critics awards, ancient advanced civilization technology, platform exclusive, day/night cycle
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