
Full Release (2005)
Moderately Difficult
(14 ratings)
God of War is an action-adventure hack-and-slash video game developed by Santa Monica Studio and published by Sony Computer Entertainment (SCE). Initially launched for the PlayStation 2, the game stands as the first instalment in the God of War series and the third in chronological order. Loosely inspired by Greek mythology, it unfolds in ancient Greece with vengeance as its central theme. The player takes on the role of Kratos, the protagonist, a Spartan warrior devoted to the Olympian gods. Tasked by the goddess Athena, Kratos is assigned to eliminate Ares, the God of War and Kratos' former mentor. Ares had deceitfully manipulated Kratos into killing his wife and daughter. As Ares attacks Athens fueled by hatred for Athena, Kratos embarks on a quest to locate Pandora's Box, the sole object capable of permanently stopping the vengeful god.
Developer(s)
SCE Santa Monica Studio
Publisher(s)
Capcom, Sony Computer Entertainment
Genre(s)
Puzzle, Hack and slash/Beat 'em up, Adventure
Platform(s)
PlayStation 2
Keywords(s)
instant kill, bangsian fantasy, unlockables, treasure chest, fire manipulation, e3 2004, nudity, character growth, finishing move, death, mythology, transforming boss, tragic hero, extreme violence, fury, cross culture language skills, sociopathy, easy mode, real-time combat, greek alphabet, easter egg, fixed camera, original soundtrack release, ship deck battle, wilhelm scream, single-player only, women in refrigerators syndrome, action-adventure, customizable characters, playstation trophies, voice acting, revenge, in-game moves list, gore system, banshee, rpg elements, elevator ambush, animation canceling, unreliable narrator, 60 fps on consoles, minigames, zero to hero, minotaurs, block puzzle, unbeatable enemies, reversible cover art, white magic, human, censored version, crowd control, anti-hero, non-linear storytelling, bow and arrow, melee, interactive achievement awards 2006, difficulty level, scripted events, god complex, foreshadowing, moving bodies, underwater gameplay, quick time event, undead, sword & sorcery, murder, gliding, quick-time events, male protagonist, swimming, gods, god mode, sea monster, titular antagonist, bloody, divine punishment, mercenary, skill points in game, horse, linear gameplay, villain, medieval, explosion, save point, health from romance, counter system, stat tracking, upgradeable weapons, conveyor belt, button mashing, sacrifice, gravity, resurrection, polygonal 3d, aggressive door-opening, unlockable difficulty level, cutscene menu, sexual themes, magic, remote play, greatest hits, flashback, religion, spike video game awards 2005, boss fight, giants, digital distribution, context sensitive, controversy, ancient advanced civilization technology, permadeath, jumping puzzle, superpowers, platform exclusive, trilogy, greek mythology, strategic dismemberment
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