
Full Release (2010)
In this first-person Western RPG, the player takes on the role of Courier 6, barely surviving after being robbed of their cargo, shot and put into a shallow grave by a New Vegas mob boss. The Courier sets out to track down their robbers and retrieve their cargo, and winds up getting tangled in the complex ideological and socioeconomic web of the many factions and settlements of post-nuclear Nevada.
Developer(s)
Obsidian Entertainment
Publisher(s)
1C/Cenega, Bandai Namco Entertainment, Bethesda Softworks
Genre(s)
Shooter, Role-playing (RPG)
Platform(s)
PC (Microsoft Windows), PlayStation 3, Xbox 360
Keywords(s)
non-player character, over the shoulder, anarchism, fake in-game advertising, backtracking, invisible wall, xbox one backwards compatibility, interrogation, e3 2010, dog, nuclear war, combat dialogue, achievement attempt detection, wasd movement, robots, death, mutants, gangs, branching storyline, extreme violence, addiction, animal cruelty, super strength, sociopathy, real-time combat, retrievable traps, military, weapon modification, motorcycle, radiation, mute character, killcam, pausable real time combat, lock picking, new purchase incentives, fake interactivity, pseudo non-linear, guns and bullets, baseball, single-player only, power glove, alternate history, workbench mechanics, doctor, customizable characters, playstation trophies, nuclear bomb, pinball machine, pickpocketing, voice acting, revenge, gore system, multiple endings, two-handed weapons, slot machine, female protagonist, bullet time, fully customizable controls, xbox live, audio logs, drugs, cockroach, falling damage, sleeping, nuclear holocaust, campaign, zero to hero, poverty, a.i. companion, monomyth, machinima, pc to console port, based on - comics, poisoning, character creation, downloadable content, giant insects, pax prime 2010, rivaling factions, human, quest tracking, sex work, good vs evil, interactive environments, sequel, christianity, non-linear storytelling, objectivism, point of no return, moral decisions, fictional currencies, missing features, melee, world map, gambling, animal companions, difficulty level, steam, leveling up, movement penalty, games on demand, invisibility, optional objective, merchants, ragdoll physics, slow-motion, crafting, lgbtq+, side quests, dolby digital, aliens, flower picking, post-apocalyptic, bloody, slip cover packaging, cannibalism, mercenary, steam cloud, quickloading, tokyo game show 2010, amphibian humanoid, fast traveling, hand-to-hand combat, achievements, quicksaving, slavery, ants, building, explosion, banned, artificial intelligence, difficulty achievement, sequel by a different developer, novint falcon support, apocalypse, hostile a.i., weapon workshops, ghoul, negotiation, upgradeable weapons, in-game radio, multi-monitor support, dialogue trees, internet culture reference, chinese accent, playing cards, polygonal 3d, real time game clock, multiple gameplay perspectives, pacifist playthrough, retail games with steam activation, level scaling, using dialogue to avoid combat, jump scare moment, pre-order exclusive, boss fight, guitar playing, digital distribution, nuclear fallout, xbox controller support for pc, vending machine interaction, alternate costumes, high definition graphics, nomads, loot gathering, day/night cycle, torture, throwing weapons, racism, immersive
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