
Full Release (2002)
Moderately Difficult
(12 ratings)
Final Fantasy XI Online is the franchise's first MMORPG as well as the eleventh installment in the main series. FFXI was the world's first cross-console MMORPG, available for Windows, PlayStation 2, Xbox 360 and Steam. Since its release in 2002, it has become the most financially successful title in the Final Fantasy series. Due to the nature of online RPGs, FFXI differs in that the player is not the only hero. Instead, each player creates a customizable character and adventures through the world of Vana'diel with other players; leveling up, exploring, completing missions, quests, and much more. Leveling up requires a group of people working together in what is called a Party, with each participant contributing their own skills to help take down a foe and gain Experience points. Battles occur in real-time, taking the ATB system to a new level, which was emulated again to a certain extent in Final Fantasy XII.
Developer(s)
Square Product Development Division 3
Publisher(s)
Square, Sony Computer Entertainment, Square Enix
Genre(s)
Role-playing (RPG), Adventure
Platform(s)
PlayStation 2, PC (Microsoft Windows), Xbox 360
Keywords(s)
non-player character, summoning support, pay-to-play, airship, attributes, beetle, pre-release public testing, shopping, profanity, dancing, damage over time, death, steampunk, elementals, bards, transforming boss, never-ending, respawn justification, real-time combat, dinosaurs, original soundtrack release, war veterans, persistent world, e3 2005, lunar cycle, customizable characters, black magic, goblins, status effects, blindness, questing, training, minotaurs, book adaptation, pc to console port, anthropomorphism, poisoning, character creation, downloadable content, pom-pom, androgyny, giant insects, tank, white magic, human, guild, bow and arrow, fictional currencies, melee, e3 2006, camping, full motion video, particle system, kill quest, party system, e3 2002, steam, leveling up, e3 2003, e3 2000, elves, side quests, no jumping, online, slip cover packaging, mercenary, tokyo game show 2010, power leveling, griefing, achievements, card collection, clan, warriors, explosion, artificial intelligence, grinding, been here before, stat tracking, dialogue trees, pickpocketing anatomy, keyboard and mouse support for consoles, polygonal 3d, sequel is in a different genre, raiding, player vs player, potion, dinosaur riding, magic, class change, dual wielding, spike video game awards 2003, alchemy, boss fight, turn-based, ancient advanced civilization technology, gamersgate, loot gathering, day/night cycle, cross-platform multiplayer
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