
Full Release (2002)
Moderately Difficult
(11 ratings)
A 3D exploration-focused metroidvania with first-person shooting mechanics and the first 3D entry in the Metroid series, Metroid Prime follows Samus Aran after the events of Metroid (1986) as she boards a Space Pirate frigate, then chases her escaping archrival Ridley into the intricately structured Tallon IV, a planet full of deadly wildlife and former home to the advanced and ancient Chozo race.
Developer(s)
Retro Studios
Publisher(s)
Nintendo
Genre(s)
Shooter, Platform, Puzzle, Adventure
Platform(s)
Nintendo GameCube
Keywords(s)
non-player character, wave attack, beetle, backtracking, metroidvania, western games based on japanese ips, connectivity, death, transforming boss, bafta games award, visor reflection, elevators that mask loading times, real-time combat, exploration, original soundtrack release, rivalry, fetch quests, single-player only, action-adventure, e3 2001, multiple endings, female protagonist, 60 fps on consoles, violent plants, falling damage, ghosts, vision obstruction, reversible cover art, escape from exploding building, auto-aim, boss assistance, sequence breaking, swarming enemies, world map, difficulty level, moving platforms, foreshadowing, particle system, e3 2002, steam, underwater gameplay, countdown timer, grapple, post-credits plot twist, completion percentage, hologram, shape-shifting, aliens, titular antagonist, pirates, bloody, mercenary, camera shift, speedrun, linear gameplay, meme origin, time limit, motion-sensor bomb, explosion, artificial intelligence, save point, acrobatics, no dialogue, sequel by a different developer, cliffhanger, ambient music, isolation, upgradeable weapons, gravity, polygonal 3d, game developers choice awards 2003, sequel is in a different genre, multiple gameplay perspectives, tentacles, unlockable difficulty level, snow, unstable platforms, optional lore, environmental puzzles, greatest hits, taste of power, nintendo gateway system, predecessor included, pack-in game, boss fight, damsel in distress, creature compendium, ancient advanced civilization technology, disc streaming, ice stage, first-person platforming, spaceship, player's choice, interactive achievement awards 2003, trilogy, invisible enemy
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